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Magical Unknown Abilities

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 Battle System 1.0

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SoulSyncher
Soul Syncher
SoulSyncher


Number of posts : 183
Age : 31
Location : In the Laboratory.
Registration date : 2008-01-20

Awakened Status
Ability: Soul Synch
Ability Level:
Battle System 1.0 Left_bar_bleue6/100Battle System 1.0 Empty_bar_bleue  (6/100)

Battle System 1.0 Empty
PostSubject: Battle System 1.0   Battle System 1.0 Icon_minitimeMon Jan 21, 2008 10:26 am

Ok, this is a fairly simple battle system. Player vs. Player should be introduced in the next battle system (1.5), but it'll take awhile, seeing as I need to make it so each ability won't be an ultimate to another. But here's the current one:

There are 5 Commands you can use:
Attack
Defend
Ability/Magic
Item
Run

4 of these abilities (Attk, Def, Item, Run)should already be known. Attack attacks the enemy using your Attack points. Defend uses Defence points and lowers damage taken. Run gets you away from the battle, with no experience given. Item uses an item in your inventory

Now, the one that is going to be difficult. Ability/Magic allows you to either use your ability, or a spell from a magic book. This costs Magic Points. Now, an Ability can't be used every turn. So, every time you choose to use an Ability, you have to roll the Ability Use die. Here is an example battle, in case this is confusing

Quote :
*Soul Syncher faces the Bat*
STATS:
SS: Bat:
HP: 17/17 HP: 7/7
Attk: 5 Attk: 2
Def: 2 Def: 3
Mag: 6 Exp.: 3

*Bat DEFENDS*
SS: Grr! Take this!
*SS ATTACKS the bat*
Bat: 5/7
*Bat ATTACKS SS*
SS: Urgh...I'll DEFEND this turn!
*Bat attempts to attack, but SS's Defence blocked it completely*
SS: Now, Ability Use!
*rolls die, Success! (In a real battle, you have to use the Enemy die every turn after you, and use the Ability Use die)*
SS: Soul Synch BAT!
*SS uses HYPERSONIC SCREECH for 2 Magic Points. 3 Damage*
SS: 15/17 Bat: 2/7
*Bat ATTACKS*
SS: (13/17) It's time to end this. ATTACK!
*Bat DEFEATED!*
*3 Exp. Gained!*
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